
However, on the ground, we had a 3D character running in actual 3-D, fully rendered environments. Now we lost the overhead world map and just chose destinations from a static map with a menu. With old bit graphics, it was cheap and easy to tile a vast world map and let you run around on the map with a representative icon of your airship, chocobo, or character sprite. "Low polgyon" models were used for regular gameplay and most cutscenes, but for key moments when emotion and facial expression were important, the in-game graphics would jump to "high poly" for closeups. To underscore the fact that 3D, realtime graphics were now possible, the opening cutscene dispensed with the usual pre-rendered FMV, and dropped us into actual in-game graphics. According to legend, a banshee will wail around a house if someone inside is about to die.The Playstation 2 game engine was the first built to handle realtime 3D graphics of the type dimly attempted in Final Fantasy VII.įinal Fantasy X blew us away. purge]The word " banshee" is derived from the Irish bean sídhe, meaning "woman of the fairy mound." In Irish mythology, a banshee is the spirit of a woman, usually seen as an omen of death or a messenger from the Otherworld.The term is generally used in reference to elf-like creatures, including fairies, and similar beings (although not earth beings), but can also signify various spiritual beings, including ghosts.


Sprites use these abilities to harry and harass their foes. Their name meaning "woman of the faeries", banshees are sprite kin who wield divine powers.
